I just bought a new graphic card (Radeon HD4670) and with this car my OpenGL Game got a little problem that I didn’t have with my old Radeon 7600.
All the antialiasing seems to be gone. The fonts and polygons are horrible :s.
I can’t figure out where the problem comes from.
From the following screenshot I would say that there is a blending problem.
As you can see, the lightmaps (there is a second polygone drawn on the wall for the lightmap, no multitexturing for that, just blending) are just horrible.
The textures are not merged smoothly as they were on my old graphic card.
The result can be seen on this screenshot:
Does anyone has an idea of what’s wrong?
Thanks a lot,