Anti-aliasing in OpenGL ES 1.1


I am creating an application in iPhone using OpenGL ES. I want to draw anti-aliasing line in my application but there is no direct support for anti-aliasing.
Can anyone suggests me, how to do anti-aliasing in OpenGL ES 1.1?
It would be helpful, if you could provide me sample test app also.


I need this info also, Please somebody help us

I’d take a peek at glHint, or you might be able to choose an egl config with multi-sampling for FSAA.