Hi, I have a question I hope someone here can help me with. I would like to do the anti-aliasing after all the primitives and environment settings are done, but I would also like to get the depth value of a pixel on the screen by using glReadPixels(). And I’m not too sure I can do it because once it is anti-aliased I don’t think a pixel my mouse is pointing at is still the original object.
But since I’m unexperienced with this I hope someone here can point me to the right direction.
Thanks in advance for any kind help.