As of Friday, I’m no longer working in the OpenGL group at NVIDIA. I’m still working at NVIDIA, but in a different role. (And no, it’s not D3D.)
The reasons for my move are personal and don’t have anything to do with OpenGL itself. I don’t believe it would be appropriate to discuss them here. I’ve worked in the OpenGL group for almost 4 years, and it was time to move on.
While I may still be able to answer your OpenGL questions, I’d advise sending them to someone else…