This is no real OpneGL problem but I thing it is near enoth to write it on this board.
I know how to time my animation. But there are some questions about the timer functions in C++. Is clock(); the best way to get the acurate time in ms?
I think clock(); returns the time while my EXE is running in ms. Right?
Are there better functions?
How acurate are the timers under Win9x?
Thanks for every replies.