Animating 3D models in C++/C#

Here is what I want to do. I want to take a model created in a .3ds format and be able to make parts on it move in a C++ program. I want to rotate objects that are already on the the model (ex: move an arm so many degrees, etc). Currently I am trying to decide the best modeler program to use and how this would be implemented both in the modeler and in code. I currently have Anim8or (freeware modeler) and also access to 3D Studio Max if needed. Please help me!

take a look at milkshape3d: http://milkshape3d.com/
on nehe’s site there are tutorials on how to load and animate such models: http://nehe.gamedev.net/

good luck :slight_smile: