I would like to do some animated texture effects. The animated pictures are already there, so I need to load them in and show them continuously at real time.
What would be the best way to do this?
Using one big texture and adjust the texture coords you can not use repeating!!!
You have to stretch the texture over all the polygon.
Loding all frames into Video memory using glBind would be expensive bubt fast.
Using glTexSub image to copy part of a larger texture into a smaller tex object uses less texture memory but you have to upload the texture from memory
which is slow for NVidia HW.
… I am confused. What would be the best solution.