Animated texture co-ordinates

Does Collada support the export of animated texture co-ordinates?
Thanks for any info.

Officially, this is not possible without Shader support.
However, I have seen some exporter implementation that let <animation> target directly to a value in <float_array> of a texcoord <source>.
This way of targeting the <source> data is not the official way nor the best way.
Any suggestions to fix this are welcome.


That’s rather unfortunate, because animated textures are used quite commonly. I don’t see why you need shaders. You can implement feature easily this with the fixed pipeline.

could you open a bug about this issue please ?


Where do I log it?

I filed it in Khronos’s Bugzilla.