Ok for all.
I have 3 Question :
1)
I just want to know if in this code, we can considerate that there is a lot of polygons or only one.
glBegin(GL_QUADS);
glTexCoord2f(0,0); glVertex3f(-500,-500,-500.0f);
…
I don’t think but…i try to imagine how do they succeed to have those 25 millions…
Next question, when i set a light to a scene, it improve the performance !!
I think there should be a way to improve this performance without lighting.
And last one…can we incorporate / import any object in OpenGL? A car for example.
Thanks !