alright

Ok for all.

I have 3 Question :
1)
I just want to know if in this code, we can considerate that there is a lot of polygons or only one.
glBegin(GL_QUADS);
glTexCoord2f(0,0); glVertex3f(-500,-500,-500.0f);

I don’t think but…i try to imagine how do they succeed to have those 25 millions…

Next question, when i set a light to a scene, it improve the performance !!
I think there should be a way to improve this performance without lighting.

And last one…can we incorporate / import any object in OpenGL? A car for example.

Thanks !

  1. Only one polygon
  2. With complex light, the performance is not improve
  3. You can import 3DS file, MS3D, OBJ, …