Alpha Blending

I would like to put a texture onto a completely transparent quad, but whenever I try to do so, the texture winds up being alpha blended as well. How can I avoid this? Thanks in advance.

[This message has been edited by Tone (edited 05-22-2001).]

set your TexEnv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE)

that should do the trickā€¦
Chris