I love the memory mamagement of the OpenGL 2.0
proposal, but i have and idea of something that could be added:
A buffer should be able to be used to do a lot of
things (for instance render to texure, shadow casting,…).
Couldn’t i try to create custom buffers like this:
buf = CreateBuffer(Z_BUFFER|TEXTURE);
Using the content of the buffer (zbuffer, stencil or color) as texture, or to render shadows…
This was just suggestion…