The transformation does not affect the data of a vertex array. The data is always the same, but all vertices and normals will be multiplicated with the current modelview matrix in order to position the object in world space and rotate it in the correct direction. So no, you can’t look in the array to obtain the latest position.

If you want to know where the object will be placed, you can always obtain the latest modelview matrix with glGetFloatv, and multiply the origin O=(0,0,0,1) with this matrix. Then you will know where your object will be placed in world space. This assumes you store your object data in a local coordinate system, and the resulting vector will tell you where the local origin will be placed in world space.

You can also multiply the default look-at vector L=(0,0,1,1) and the default up-vector U=(0,1,0,1) with this matrix, then you will know in what direction the object is facing, and what direction is up for the object. The look-at direction is the vector from the transformed O to the transformed L. Same with up-vector.