I want to access the builtin uniform matrices (according to the spec I downloaded).
The GLSL Syntax validator says that my shader is fine but when I want to load it, it will not compile but crash my application.
I tried it with RenderMonkey and it doesn’t know the matrix either.
Am I doing something wrong or how can I access this matrix since it would save me some time.
I think that gl_ModelViewProjectionMatrixInverseTranspose and some others are declared in 1.10 spec. Current drivers support only 1.0 GLSL
thanks I oversaw that one.
hmm I hope they will soon support the 1.1 spec.
We have supported 1.10 for a while now. Perhaps you need to upgrade your drivers?
I suppose that I have the latest nvidia drivers installed but I might take a look on that .
(I know from your site that ATI has support for opengl 2.0 )
My fault. I had the same problem as you some time ago but when I try it now it compiles without problem …
NVidia beta drivers 76.41
Where did you get beta 76.41?
On the official site I see 71.89 and on the beta drivers site I see 71.84 but nothing like 76.41 …
Ah okay I found and downloaded them
Originally posted by powerpad:
[b]Where did you get beta 76.41?
On the official site I see 71.89 and on the beta drivers site I see 71.84 but nothing like 76.41 …[/b]
those are unoffical drivers
You can get them for example on guru3D
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