I wonder about glTexParameter() in GL_TEXTURE_MIN_FILTER target I think default value should be GL_NEAREST instead of GL_NEAREST_MIPMAP_LINEAR ?
Why ? It is ugly and slow.
I’m with ZbuffeR. If they are going to change the default, then it should be to either GL_NEAREST_MIPMAP_NEAREST, or GL_LINEAR_MIPMAP_LINEAR.
I don’t think it’s worth the effort to begin with. Just create a simple texture object creation wrapper function and have it set new defaults.
This isn’t a very useful suggestion. Thumbs down.
I can’t agree with GL_NEAREST for the GL_MIN_FILTER, one can make a weak case for GL_NEAREST_MIPMAP_NEAREST to be the default value, but really I am with v-man on this: thumbs down, especially since it totally kills any backwards compatibility.