I’m playing with OpenGL for some time now, and I was wandering if there was any official way to make the back-buffer flipping stuff v-synchronized (while in fullscreen).
I mean not only happen every frame, but also happen at a moment (I think that is called vertical blank) when the flip does not cause that bad tearing at some scanline…
I played with the PixelFormat properties and with the ‘appropriate’ extension (wglSwapHint or something…) without any success on neither my previous ATI Rage Pro or my current GeForce.
Can anybody tell me if some solutions exist, and if these are hardware dependant ?!