A small hand needed for detail texturing.

I’m building a world and I’d like to have the ground detailed much like the “HeightMap3” tutorial on gametutorials.com I follow very closely along with serveral other tutorials I found.

I can’t seem to get the detail applied to the base ground texture.

I’ve posted pictures of my two textures along with the resulting output.

screen output:
http://www.geocities.com/georgakis99/output.gif

detail texture:
http://www.geocities.com/georgakis99/detail.bmp

base texture:
http://www.geocities.com/georgakis99/grass.bmp

relevant portions of code:
</font><blockquote><font size=“1” face=“Verdana, Arial”>code:</font><hr /><pre style=“font-size:x-small; font-family: monospace;”>
#include <windows.h>
#include <iostream.h>
#include <stdio.h>
#include <math.h>
#include <glut.h>
#include “glext.h”
#include “textures.h” // just loads the .bmp

PFNGLACTIVETEXTUREARBPROC glActiveTextureARB = NULL;
PFNGLMULTITEXCOORD2FARBPROC glMultiTexCoord2fARB = NULL;
PFNGLCLIENTACTIVETEXTUREARBPROC glClientActiveTextureARB = NULL;

oid init (void)
// Initializes the gl Graphics env and the program variables.
{
// camera/viewing controls removed

loadTexture(textureArray[GROUND+1], "detail.bmp");
loadTexture(textureArray[GROUND], "grass2.bmp");

DisplayMenu();

//
// If the required extension is present, get the addresses of its 
// functions that we wish to use...
//

char *ext = (char*)glGetString( GL_EXTENSIONS );

if( strstr( ext, "GL_ARB_multitexture" ) == NULL )
{
	MessageBox(NULL,"GL_ARB_multitexture extension was not found",
		"ERROR",MB_OK|MB_ICONEXCLAMATION);
	return;
}
else
{
	glActiveTextureARB       = (PFNGLCLIENTACTIVETEXTUREARBPROC)wglGetProcAddress("glActiveTextureARB");
	glMultiTexCoord2fARB     = (PFNGLMULTITEXCOORD2FARBPROC)wglGetProcAddress("glMultiTexCoord2fARB");
	glClientActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)wglGetProcAddress("glClientActiveTextureARB");

	if( !glActiveTextureARB

</font><blockquote><font size=“1” face=“Verdana, Arial”>code:</font><hr /><pre style=“font-size:x-small; font-family: monospace;”>
if( !glActiveTextureARB

I placed the code online as well:

http://www.geocities.com/georgakis99/snippet.txt