My code manage to compile both shaders but fail to link them with the following message: “A sampler points to a texture unit used by fixed function with an incompatible target.”
I know this works on nvidia card but fails to work on my card.
I attache a portion of a simplified code of my program with the shaders hardcoded (so please excuse my terrible coding).
I also attach a summary of my card’s capability.
It’s an Intel Eaglelake on board graphic card.
It support Open GL 2.0 and GLSL 1.10.
I would appreciate any help on this problem.