A not small OpenGL/3D space question...

Ok, so here I go (and please don’t tell me to rtfm (unless you can tell me a good fm to rt!))

How do you implement collision detection within 3D space?

See told you it was small… In practical terms I’m learning OpenGL (slowly), and would like to aim for a simple Pong style game to demonstrate my achivements so far - except I haven’t achived Collision detection and I’ll be damned if I know where to start!

Any help greatly appreciated - esp pointers to any good reference material on Amazon.co.uk


Nehe’s (as always) is a good place to start, in particular lesson 31 at http://nehe.gamedev.net/tutorials/lesson31.asp