I have a few questions about OpenGL.
I remember games using OpenGL and the game would go faster than using Direct3D.
1… What advantages does OpenGL have over Direct3D, besides speed :).
2… Is it possible to use Bloom effects with OpenGL.
3… Does Bloom effects use computer resources.
4… Is the OpenGL API more powerful than Direct3D.
Sorry for asking these questions but I need to know.
Thanks for any answers.