A faster texture upload(to screen)

I’m a newbie, and am having a little trouble understanding the documentation for eglChooseConfig.

Can any of the below values be tweaked to get a faster texture upload to screen(draw+swapbuffers+…until by texture actually on the screen), or to restrict opengles to use only one internal buffer?

EGL_CONFIG_CAVEAT
EGL_LEVEL
EGL_NATIVE_RENDERABLE
EGL_MAX_SWAP_INTERVAL
EGL_SURFACE_TYPE

Thanks for your help.

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