8bit texture conversion?

I’ve been doing quite a bit of research and I think I have come to a conclusion…

Using glColorTable is not widly used and 8bit paletted textures are quickly becoming a thing of the past.

So…

I have a large amount of 8bit paletted textures that I would like to use. Is the solution to convert them all to RGB textures and let the paletted stuff go?

If not…Any examples of paletted texture code?

Thanks…

Convert them to 24bit when you load them up, still saves some room on the drive.

Wouldn’t 8bit textures be faster? Since they’re smaller wouldn’t they take up less vidmem, be faster to upload through the bus to the card, etc? If you ever had texture thrashing problems I’m assuming it wouldn’t crawl as much if your textures were 8bit as opposed to 16/24/32…