I coded my second try in OpenGL.
Drawed 54 Cubes (6 quad faces x cube) texture mapped with an 128x128 texture with lightsource.
When i calc few cubes it rotate speed… when i try to add cubes up to 54 (my code limit) all slow down.
I’m using a MatroxG400 with 16Mb and a Celeron450Mhz, so i think isn’t a speed problem.
I’ve also implemented a C++ class using CPU internal clock instruction (RDTSC…) to obtain an accurate value to know how program weights. With 640x480x32bit (85Hz) fullscreen it uses less than 1/20 of frame.
Maybe a coding/driver problem… or my fast/super/duper video card slow down with 54 cubes (54 x 6 = 324 faces or 648 mapped triangle ?)…
the system slowdown else with only 2 cubes but using a 512x512 texture… maybe a texture mapping failure…
cya.