3ds max exporter v2.10 is hung up with 'Tangents/Binormals'.

When ‘Tangents/Binormals’ is checked, exporter is surely hung up.
I confirmed that an exception occurred in IGameMesh::GetNumberOfTangents().
I updated my MAX to SP2.
Does IGame.dll have a problem?

Thanks

glaforte wrote in other topic.
>Don’t use ANY of the “Experimental” export options:

Can’t use “Tangent/Binormals”, either?
It wrote “almost completed and is definitely worth trying.” in COLLADA_Tools_ReleaseNote.
In that case, I wait for a while until it become able to use.

Thanks,

Did you have the “Triangles” export option enabled?