3ds max close running GLTF exporter

Hi everyone
Windows 10
Nvidia GTX 1060
RAM 16 GBs
3ds max 2020

I have downloaded the Max2020.zip file from here: https://github.com/BabylonJS/Exporters/releases, installed DLLs on 3ds max 2020 root folder (C:\Program Files\Autodesk\3ds Max 2020\bin\assemblies).
I ran the GLTF exporter to export a simple house (180k polycount) plus pbr textures, non-animations.
The GLTF run, so I set up all as expected, then, press “Export” button and instantly 3ds max close, no error prompt, just close.

Am I doing something wrong?
Please, if I had missed some info, please, let me know (my first post) :slight_smile:
Thanks in advance.

Please use the Babylon.js forum for this question. Thanks!

OK, thanks for the reply :slight_smile:
I gonna try there then.