3ds and opengl

hi there
i want to load a .3ds file into my opengl application does anyone have any simple functions i could look at?


it is not “easy” to load a 3ds. You could take a look at gametutorials.com. You will find a tutorial and Source on this site. 3ds inherits a “scene graph”, you need to walk and interpret the nodes. Short description of what it is!



If you’re using Visual C++, it can be straightforward to load 3DS.

Take a look at Display3DS for an example of a small program that loads and displays 3DS meshes using OpenGL; includes free source code.

Happy trails…