I’m trying to demo my app on a Voodoo3 and for some strange reason textures aren’t displaying. They work on a 3Dlabs and a nVidia card, but not here.
Whats up with that?
(I’m using arrays to store all my data and glDrawElements - does 3dfx have a problem with that?)
Also - is it possible that its because I’m doing windowed rendering? Supposedly OpenGL reports I’m using the 3dfx ICD - but its running about as fast as the software driver (which works with textures btw).