3dfx Interactive + Glide

Originally posted by zeckensack:
You have no idea of what you’re talking about.

Excuse me? What makes you think I don’t?

[This message has been edited by DFrey (edited 12-17-2003).]

Originally posted by DFrey:
Excuse me? What makes you think I don’t?

This .

400k+ of source code and still not complete. Only 10k are spent for “name mingling”. And Glide 3 is yet a bit more complex than Glide 2.

I don’t need the source code of a glide wrapper. I wrote one myself. It is painfully easy to do when you know the API. The hardest part, and it was not hard, was in the name mangling. I simply wrote a seperate tool to run as a post link process that renamed the exported functions, since my compiler didn’t use the same name mangling scheme. So please stop assuming you are some freaking know it all. You Punk.

Originally posted by zeckensack:
[b] [quote]Originally posted by DFrey:
Excuse me? What makes you think I don’t?

This .

400k+ of source code and still not complete. Only 10k are spent for “name mingling”. And Glide 3 is yet a bit more complex than Glide 2.[/b][/QUOTE]

Ah, too bad UltraHLE has glitches. I’ve been wanting to use UHLE for a long time now but I dont have a voodoo card anymore. O well, I’ll try your wrapper anyway.

-SirKnight