3d tic tac toe game

I am making a 3d tic tac toe game, I am new to 3d games. I have drawn one game board but I want to be drawn at an oblique angle so it looks 3d. can I please get some help. I am however able to rotate it by 45 degrees.

void drawBoard_one()
{
	glColor3f(1.0f, 0.0f, 0.0f);
	glRotatef(45.0f, 0.0f, 0.0f, 1.0f);
	glBegin(GL_LINE_STRIP);
	glVertex3f(-25.0f, 75.0f, 0.0f);
	glVertex3f(-25.0f, -75.0f, 0.0f);
	glEnd();
	glBegin(GL_LINE_STRIP);
	glVertex3f(25.0f, 75.0f, 0.0f);
	glVertex3f(25.0f, -75.0f, 0.0f);
	glEnd();
	glBegin(GL_LINE_STRIP);
	glVertex3f(-75.0f, 25.0f, 0.0f);
	glVertex3f(75.0f, 25.0f, 0.0f);
	glEnd();
	glBegin(GL_LINE_STRIP);
	glVertex3f(-75.0f, -25.0f, 0.0f);
	glVertex3f(75.0f, -25.0f, 0.0f);
	glEnd();
}

void drawBoard_two()
{

}

void drawBoard_three()
{

}

void renderScene()
{
	glClear(GL_COLOR_BUFFER_BIT);
	drawBoard_one();
	glutSwapBuffers();
}

void ChangeSize(GLsizei w, GLsizei h)
{
	GLfloat aspectRatio;
	if (h == 0)
		h = 1;
	glViewport(0, 0, w, h);
	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();
	aspectRatio = (GLfloat)w / (GLfloat)h;
	if (w <= h)
		glOrtho(-100.0, 100.0, -100.0 / aspectRatio, 100.0 / aspectRatio, 10.0, -10.0);
	else
		glOrtho(-100.0*aspectRatio, 100.0*aspectRatio, -100.0, 100.0, -10.0, 10.0);
	glMatrixMode(GL_MODELVIEW);
	glLoadIdentity();
}