3D Terrain

Hi
x < 128 same for y and z height should be anything probably <100.
So how should I set glfrustum z and and gltranslatef z? So I’m not to close/far to see the terrain after rotating alike glRotatef(70, 1, 0, 0);
Many thanks

Registered: 05/08/08
Posts: 39 Hi
x < 128 same for y and z height should be anything probably <100.
So how should I set glfrustum z and and gltranslatef z? So I’m not to close/far to see the terrain after rotating alike glRotatef(70, 1, 0, 0);

Come on. Does this even make any sense?