3d rendering techniques for beginners please

hello, i’m new to programming within opengl and just wondering how i would go about rendering 2d textures onto a 3d model. I know there are techniques such as spherical and cube mapping, but i have very little idea on how to implement then, any help would be much appreciated,



I believe tutorial no. 6 is something like you are looking for. It uses texture mapping on a 3d object. The tutorial is very basic, but from there you could play with it to get it to do what you want.

thanks very much for replying, i’ll have a look. cheers