I wonder if someone could share a bit on the topic of creating models (to be used in OpenGL) using some modeling tool.
I tried Blender to create some simple stuff and wrote a wave-front parser. I spent some days on this, but Blender is quite complicated. Maybe I just need to put more time into it…
Is this the way forward? Is it possible to configure blender to export directly into a custom format? How does Collada come into the picture?
What are my options? I feel a bit lost here and would appreciate some guidance.
Some posts from the archives that pertain to this:
(For more hits, just click the “Search” button up above and search for “blender”)
In short, it depends on what you’re needs are.
Is it possible to configure blender to export directly into a custom format?
Use the integrated Python scripting. Check this out:
Also, a few of the above-linked posts talk about doing this.
And an OpenGL wiki entry on this, just for completeness:
Thanks for the collection of information!
In games (like for example battelfield), how are the worlds/maps created?
I found this…