3D animation

hi,
I want to know, how animate a 3d model in my game, I work in Maya 4.5, and I like to design an animate model in maya (a walking man like Age of Empires characters), and export to visual c++ 6.0.

You don’t export the animation to VC++6, you program VC++ 6 how to read the model data file and then how to animate it from that data file.

There are some OBJ loader examples out there on the web. Nate Robins has a OBJ loader source on his website.

There a few diffrent ways to animate a model.

  1. Create the model in diffrent poses, which can take a lot of poses to get full movement.

  2. Create a skeleton map or points on the model that can move and just change these points to create movement.

Originally posted by Alhek:
hi,
I want to know, how animate a 3d model in my game, I work in Maya 4.5, and I like to design an animate model in maya (a walking man like Age of Empires characters), and export to visual c++ 6.0.