2D/3D testure mapping for volume rendering

Hi,

I want to do volume rendering based on 2D and 3D texture mapping. But I don’t know how to do it step by step. Can anyone introduce some sample project with source code that I can download? Thanks a lot! :slight_smile:

Read this thread:

http://www.opengl.org/discussion_boards/cgi_directory/ultimatebb.cgi?ubb=get_topic;f=3;t=006597

Dorbie,

Thanks for the information. But it seems some links on the page are not working, for example: http://www.dorbie.com/volume.html

Do you know why? Also, do you know any sample of volume rendering based on 2D texture mapping? Since I need to implement both 2D and 3D.

Check out OpenQVis:
http://openqvis.sourceforge.net

and
Siggraph 2004 course on real-time volume graphics:
http://www.vrvis.at/vis/resources/course-volgraphics-2004/

  • Klaus

There’s a volume rendering fx file in NV FX Composer.

-SirKnight