before the 61.77 update of NV drivers, i was able to bind RTT to GL_FRONT_LEFT & GL_BACK_LEFT simultaneous, now i find that i cant do that anymore…why??
in any case, i am also wondering if unbinding a texture in an RTT, would literally revoke the storage of that texture??
Suppose if i really unbind it, render, bind & unbind to a 2nd texture to another surface, then come back to rebind the 1st texture without any form of rendering to its RTT, do i get back the texture that was rendered to the first texture in the first place??