2 questions

Question #1

gluProject() takes a vertex’s 3D coordinate and calculates its raster(window) coordinate.

I am wondering, is there a function to calculate just the vertex’s 2D coordinate from its 3D coordinate, and then another function to transform the 2D coordinate to raster coordinate?

Question #2

If I draw a rectangle while giving a different color to its 4 vertexes, OpenGL can do the beautiful linear interpolation of colors for this rectangle.

Is there a function that does linear color interpolation in the 2D space instead of 3D, in OpenGL? I mean, is there such a function in OpenGL, that if I give 4 raster coordinates with 4 different colors, this function can also draw the rectangle with color interpolation among all the 4 points?

Thank you in advance for your help.

Jack

There’s no such thing in OpenGL as “raster coordinates”. If you want to operate in pixel space (specifying vertices in windowing coordinates, like 640x480), you can set that up with a simple matrix transform. You can even use an ortho projection to do this.