gluProject() takes a vertex’s 3D coordinate and calculates its raster(window) coordinate.
I am wondering, is there a function to calculate just the vertex’s 2D coordinate from its 3D coordinate, and then another function to transform the 2D coordinate to raster coordinate?
If I draw a rectangle while giving a different color to its 4 vertexes, OpenGL can do the beautiful linear interpolation of colors for this rectangle.
Is there a function that does linear color interpolation in the 2D space instead of 3D, in OpenGL? I mean, is there such a function in OpenGL, that if I give 4 raster coordinates with 4 different colors, this function can also draw the rectangle with color interpolation among all the 4 points?
Thank you in advance for your help.