Recentering headset from the application running OpenXR
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6
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1003
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May 19, 2024
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Call to xrCreateActionSet returns ERROR_VALIDATION_FAILURE on Oculus Rift
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4
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640
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May 17, 2024
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Record and replay inputs using OpenXR API layer
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2
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736
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May 14, 2024
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xrSyncActions crashes the application
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4
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537
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May 14, 2024
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How exactly does efficient mirroring work?
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2
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628
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May 14, 2024
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Where does each eye view actually get sent to the HMD?
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15
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820
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May 13, 2024
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SteamVR: Why is the swapchain triple-buffered?
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2
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590
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May 11, 2024
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xrCreateSession returns XR_ERROR_VALIDATION_FAILED error
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7
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900
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May 11, 2024
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Pointer functions are invalid when in Release?
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7
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700
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May 10, 2024
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Where is a Vulkan tutorial?
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2
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677
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May 4, 2024
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API Layer loading with no input on createInfo and extension error
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2
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584
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May 1, 2024
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Any way to make a similar method to OpenVR’s Submit_TextureWithPose?
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4
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589
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April 23, 2024
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How to set Oculus touch vibration through native OpenXR when there is also a Unity plugin?
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7
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932
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April 16, 2024
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OpenXR Tools not working
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1
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651
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April 12, 2024
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Blog - Keeping the Beat: Porting Beat Saber to OpenXR for An Improved Developer Experience
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1
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722
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April 6, 2024
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Using OpenXR in response time studies
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2
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662
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April 5, 2024
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Do you have to do CPU-sync before xrEndFrame?
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4
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655
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April 5, 2024
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Is it possible for composition layers to take world's depth into account?
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3
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549
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April 4, 2024
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Is OpenXR's swapchain "fake"?
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4
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845
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April 4, 2024
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Hit test function for composition_layer_cylinder
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1
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468
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April 4, 2024
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Oculus runtime ignores Projection Layer View's pose
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9
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636
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March 26, 2024
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Monado SLAM datasets (MSD) now available
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1
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464
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March 12, 2024
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Convert KHR Composition Layer Equirect2 parameters to Equirect(1) parameters
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1
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448
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March 9, 2024
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OpenXR Volunteers Needed
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1
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504
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March 9, 2024
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OpenXR Projection view to DX11 Left Handed Projection matrix
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3
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1046
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March 2, 2024
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GPU hangs when rendered to OpenXR DirectX12 runtime
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3
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719
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February 23, 2024
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Query HMD Location in any game
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3
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660
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February 22, 2024
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How can I add custom controller in OpenXR Runtime?
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2
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639
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February 21, 2024
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xrCreateInstance XR_ERROR_RUNTIME_FAILURE, with Pico 4 and SteamVR runtime
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4
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1745
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February 21, 2024
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Joystick movement : Use Headset orientation to make the user to move in the direction of his gaze
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6
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808
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February 10, 2024
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