# OpenGL SC

**URL:** https://community.khronos.org/c/opengl-sc/9.md

[Latest](https://community.khronos.org/latest.md) · [Categories](https://community.khronos.org/categories.md) · [Tags](https://community.khronos.org/tags.md)

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## [About the OpenGL SC category](https://community.khronos.org/t/about-the-opengl-sc-category/14)

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**Author:** [@system](https://community.khronos.org/u/system)\
**Replies:** 0

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For Safety Critical Markets

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## [Official OpenGL SC 2.0 feedback](https://community.khronos.org/t/official-opengl-sc-2-0-feedback/6837)

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**Author:** [@khronos](https://community.khronos.org/u/khronos)\
**Replies:** 3\
**Last updated:** [September 7, 2016, 11:20pm UTC](https://community.khronos.org/t/official-opengl-sc-2-0-feedback/6837 "2016-09-07T23:20:36Z")

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The Khronos Group, an open consortium of leading hardware and software companies, announces the immediate availability of the OpenGL SC 2.0 specification for bringing programmable graphics to systems that require system …

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## [glProgramBinary missing condition?](https://community.khronos.org/t/glprogrambinary-missing-condition/112307)

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**Author:** [@AgustinParra](https://community.khronos.org/u/AgustinParra)\
**Replies:** 4\
**Last updated:** [January 20, 2026, 10:56pm UTC](https://community.khronos.org/t/glprogrambinary-missing-condition/112307 "2026-01-20T22:56:23Z")

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I am using OpenGL SC Version 2.0.1 and while doing the functionality of program objects I found something that is not explicitly stated in the specification. glProgramBinary needs to receive a valid program object create…

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## [How does GLSC release memory?](https://community.khronos.org/t/how-does-glsc-release-memory/104181)

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**Author:** [@yang770840976](https://community.khronos.org/u/yang770840976)\
**Replies:** 1\
**Last updated:** [November 20, 2025, 1:15pm UTC](https://community.khronos.org/t/how-does-glsc-release-memory/104181 "2025-11-20T13:15:37Z")

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In other word, how GLSC management memory, while all ability of delete object are removed. Or GLSC needn’t release memory? I search this question but it seems to be no relevant exlpanation. Can someone tell me about t…

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## [So i want to use OpenGL SC](https://community.khronos.org/t/so-i-want-to-use-opengl-sc/109550)

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**Author:** [@BANEBYTE](https://community.khronos.org/u/BANEBYTE)\
**Replies:** 0\
**Last updated:** [March 19, 2023, 6:50pm UTC](https://community.khronos.org/t/so-i-want-to-use-opengl-sc/109550 "2023-03-19T18:50:14Z")

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Hello! Maybe this is a stupid question, but how i could start using OpenGL SC with C/C++ like default OpenGL from 90s? No repos on GitHub, no libraries. The only thing i found are GLSC header files. Thanks.

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## [OpenGL SC on Linux](https://community.khronos.org/t/opengl-sc-on-linux/105153)

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**Author:** [@fatih.erol](https://community.khronos.org/u/fatih.erol)\
**Replies:** 0\
**Last updated:** [January 13, 2020, 2:45pm UTC](https://community.khronos.org/t/opengl-sc-on-linux/105153 "2020-01-13T14:45:19Z")

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Hello. I have a few questions about using OpenGL SC library on a Linux system: Is there an (uncertified) open source implementation available for Linux for testing purposes? Maybe, reference implementation with just …

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## [About shader off-line compiler](https://community.khronos.org/t/about-shader-off-line-compiler/104362)

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**Author:** [@yang770840976](https://community.khronos.org/u/yang770840976)\
**Replies:** 0\
**Last updated:** [July 26, 2019, 7:46am UTC](https://community.khronos.org/t/about-shader-off-line-compiler/104362 "2019-07-26T07:46:40Z")

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In sc\_spec\_2.0: To use a vertex shader, shader source code is first compiled off-line into a shader object. Shader objects are linked off-line into a program binary object which generates executable code from the specif…

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## [OpenGL SC2.0 references pages and differences from OpenGL ES2.0](https://community.khronos.org/t/opengl-sc2-0-references-pages-and-differences-from-opengl-es2-0/7545)

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**Author:** [@smaximz](https://community.khronos.org/u/smaximz)\
**Replies:** 7\
**Last updated:** [July 26, 2019, 6:15am UTC](https://community.khronos.org/t/opengl-sc2-0-references-pages-and-differences-from-opengl-es2-0/7545 "2019-07-26T06:15:28Z")

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Hello, For using OpenGL SC2.0 i want to see the reference pages for this standard or at least the difference between OpenGL ES2.0. But the only thing i found is the spec document itself. Please help me to understand w…

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## [Transform Feedback](https://community.khronos.org/t/transform-feedback/7351)

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**Author:** [@damian](https://community.khronos.org/u/damian)\
**Replies:** 2\
**Last updated:** [February 23, 2018, 4:19pm UTC](https://community.khronos.org/t/transform-feedback/7351 "2018-02-23T16:19:12Z")

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Would it be possible to consider adding support for transform feedback to OpenGL SC? I understand that the concept behind OpenGL SC is to pre-allocate all resources. The buffers required for transform feedback can be pr…

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## [Request OpenGL SC and Vulkan](https://community.khronos.org/t/request-opengl-sc-and-vulkan/6886)

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**Author:** [@Gedolo2](https://community.khronos.org/u/Gedolo2)\
**Replies:** 2\
**Last updated:** [November 6, 2016, 6:34am UTC](https://community.khronos.org/t/request-opengl-sc-and-vulkan/6886 "2016-11-06T06:34:43Z")

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Keep OpenGL SC and Vulkan separate. Make an Vulkan SC for Vulkan instead of merging OpenGL SC and Vulkan. OpenGL and Vulkan are very different. Since OpenGL and Vulkan will be developed separately it’s also necessary …

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## [OpenGL SC implementation](https://community.khronos.org/t/opengl-sc-implementation/1633)

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**Author:** [@san](https://community.khronos.org/u/san)\
**Replies:** 2\
**Last updated:** [November 6, 2012, 3:39am UTC](https://community.khronos.org/t/opengl-sc-implementation/1633 "2012-11-06T03:39:04Z")

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I am planning to implement OpenGL SC for a hardware accelerated 3D Graphics controller. I want to know how to start with it. Is there any implementation guide available? Hopefully looking forward for any replies.

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## [SC Version 1.1 ?](https://community.khronos.org/t/sc-version-1-1/2442)

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**Author:** [@John\_Truscott](https://community.khronos.org/u/John_Truscott)\
**Replies:** 3\
**Last updated:** [July 5, 2011, 9:48am UTC](https://community.khronos.org/t/sc-version-1-1/2442 "2011-07-05T09:48:18Z")

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Has openGL SC version 1.1 been published yet, and if so, do you have an update planned for your drivers? Main reason is I would like to use glDeleteLists or equivilant.

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## [Please activate OpenGL SC working group !](https://community.khronos.org/t/please-activate-opengl-sc-working-group/2987)

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**Author:** [@oceancru](https://community.khronos.org/u/oceancru)\
**Replies:** 0\
**Last updated:** [July 5, 2011, 8:48am UTC](https://community.khronos.org/t/please-activate-opengl-sc-working-group/2987 "2011-07-05T08:48:01Z")

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Hello. I am a programmer related to OpenGL SC, in Korea. Is there any reason for the inactivities in OpenGL SC working group? Some programmers hope to see OpenGl SC 1.1 and/or 2.0 spec. Some programmers including me …

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## [Shaders on OpenGL SC](https://community.khronos.org/t/shaders-on-opengl-sc/1782)

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**Author:** [@selmanduatepe](https://community.khronos.org/u/selmanduatepe)\
**Replies:** 1\
**Last updated:** [April 5, 2010, 7:17am UTC](https://community.khronos.org/t/shaders-on-opengl-sc/1782 "2010-04-05T07:17:24Z")

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I am planning to implement OpenGL SC for military avionic systems. But, I use OpenGL SC recently. And, I have read some documentation about OpenGL SC. I saw that OpenGL SC is defined relative to the Opengl 1.3 specificat…

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## [RGB Internal Texture formats in SC standard](https://community.khronos.org/t/rgb-internal-texture-formats-in-sc-standard/1499)

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**Author:** [@Xuzuthor](https://community.khronos.org/u/Xuzuthor)\
**Replies:** 3\
**Last updated:** [April 5, 2010, 7:09am UTC](https://community.khronos.org/t/rgb-internal-texture-formats-in-sc-standard/1499 "2010-04-05T07:09:56Z")

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I will be implementing the OpenGL SC standard for an Intel graphics card, but the 1.0/1.0.1 SC standards state that the internal format for RGB must be using 3 bytes (assuming it means RGB8, with 8 bytes each texel). Th…

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## [OpenGL SC Benchmark](https://community.khronos.org/t/opengl-sc-benchmark/1788)

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**Author:** [@selmanduatepe](https://community.khronos.org/u/selmanduatepe)\
**Replies:** 0\
**Last updated:** [March 1, 2010, 1:59am UTC](https://community.khronos.org/t/opengl-sc-benchmark/1788 "2010-03-01T01:59:09Z")

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Hi everyone, Do you know any OpenGL SC V1.0 benchmark application for Integrity OS? Thank you…

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## [Initial version of Vincent SC available on Sourceforge](https://community.khronos.org/t/initial-version-of-vincent-sc-available-on-sourceforge/1113)

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**Author:** [@hmwill](https://community.khronos.org/u/hmwill)\
**Replies:** 2\
**Last updated:** [December 14, 2008, 11:33pm UTC](https://community.khronos.org/t/initial-version-of-vincent-sc-available-on-sourceforge/1113 "2008-12-14T23:33:48Z")

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The Vincent SC project is working on a portable implementation of the OpenGL SC API specification. An initial code base for VIncent SC is now available in the SVN repository on Sourceforge and can be accessed from the pr…

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## [Vincent SC Demo](https://community.khronos.org/t/vincent-sc-demo/1015)

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**Author:** [@hmwill](https://community.khronos.org/u/hmwill)\
**Replies:** 0\
**Last updated:** [July 25, 2008, 11:39pm UTC](https://community.khronos.org/t/vincent-sc-demo/1015 "2008-07-25T23:39:51Z")

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I posted a demo of the new Vincent SC library on YouTube. The demo is showing the Rollercoaster demonstration, which was also ported to OpenGL ES for the Coding Challenge back in 2005. The take away should really be: It…
