OpenGL   OpenGL: GLSL


Topic Replies Activity
Infinite Loop when Raymarching a Cube 2 February 8, 2019
My displacement shader is not working. 8 January 26, 2019
Lighting Problems 4 January 23, 2019
Texture not changed in the fragment shader. 5 January 23, 2019
gl_Fragcoord.z not good. 8 January 22, 2019
Color/normal interpolation artifact with triangles 3 January 22, 2019
Is there any way to calculate depth without using z-buffer? 2 January 16, 2019
Hiding a part of the component with a shader. 2 January 15, 2019
GLSL Raytracer Circular Artifacts 4 January 9, 2019
How I can create hqx or xBR shader in GLSL? 2 January 3, 2019
'gl_Position' : undeclared identifier 3 December 25, 2018
glGetProgramInfoLog keeps returning garbage 3 December 24, 2018
comparing GLSL loop index with uniform int 1 December 19, 2018
Implementing Phong reflection modell with Gouraud Shading in vertex shader 2 December 14, 2018
heightmap of points vertex(or geometry) shader 3 December 6, 2018
Updating multiple uniform block variables 1 November 30, 2018
How to access a array texture in glsl? 4 November 27, 2018
how to render cloud on webgl 2 November 26, 2018
Check if a varying variable was defined in vertex file 2 November 25, 2018
Where to compute complex operations 1 November 25, 2018
Multiple lights in case of bump map 1 October 26, 2018
Weird ImageStore Behaviour 4 October 24, 2018
LAPACK for GLSL? 5 October 22, 2018
GLSL program fails to link without errors 4 October 21, 2018
Export shader as standalone 1 October 10, 2018
Is there a limit of total output from geometry shaders? 7 October 10, 2018
Absolute beginner issue 3 October 8, 2018
Ray intersection with GLSL 23 October 2, 2018
can shaders draw indexed color arrays? 4 October 2, 2018
Directional Light is not working. 4 August 31, 2018