About the OpenGL: GLSL category
|
|
0
|
239
|
March 17, 2019
|
Light on terrain issue
|
|
0
|
61
|
February 25, 2021
|
OpenGL Atmospheric scattering from space problem
|
|
0
|
69
|
February 25, 2021
|
Is there any software renderer which can interpret GLSL during runtime?
|
|
1
|
86
|
February 19, 2021
|
Lighting shader with weird results
|
|
11
|
177
|
February 9, 2021
|
Fixed Size Billboarding - why are my billboards scaling?
|
|
6
|
168
|
February 5, 2021
|
Mipmap magnification not what I expected? (involves 2 mipmaps)
|
|
2
|
114
|
January 29, 2021
|
Emulating GL_CLAMP_TO_BORDER in GLSL on a portion of a texture
|
|
2
|
120
|
January 16, 2021
|
Uniform Variables are always 0 in Compute Shader
|
|
2
|
112
|
January 14, 2021
|
Writing gl_GlobalInvocationID from Compute-Shader into a Shader-Storage-Block
|
|
3
|
98
|
January 7, 2021
|
Fragment shader: how to get pixel position relative to bounding box of current primitive
|
|
2
|
139
|
January 6, 2021
|
[feature request] Please provide gl_FaceNormal in fragment shader
|
|
1
|
98
|
January 6, 2021
|
[feature request] average and/or center interpolation qualifier
|
|
1
|
79
|
January 6, 2021
|
Question about ray casting example
|
|
2
|
118
|
December 26, 2020
|
Werid Normal flipped problem
|
|
0
|
71
|
December 22, 2020
|
ARB to GLSL/Metal Conversion Tool
|
|
1
|
79
|
December 17, 2020
|
Define tightly packed interface block array
|
|
4
|
96
|
December 9, 2020
|
GLSL_EXT_ray_tracing and multiview stereo
|
|
0
|
85
|
December 1, 2020
|
Calculating normals for animated deformation
|
|
1
|
127
|
November 20, 2020
|
Data alignment in shader
|
|
16
|
313
|
November 14, 2020
|
Light changes brightness depending on position
|
|
3
|
140
|
October 21, 2020
|
Ashima noise doesn't compile
|
|
1
|
87
|
October 20, 2020
|
Segmentation fault in vulkan compute shader
|
|
2
|
89
|
October 19, 2020
|
How do you tell the front or back of a triangle in a shader?
|
|
2
|
107
|
October 15, 2020
|
HW discourse: texture interpolation of color by average, alternatives?
|
|
15
|
380
|
October 8, 2020
|
Opengl ray tracing results in stretched image near the border
|
|
3
|
124
|
October 4, 2020
|
Best way to return a value from a Fragment Shader
|
|
5
|
164
|
September 28, 2020
|
how do I do this conversion from float to uint?
|
|
0
|
91
|
September 25, 2020
|
Does the use of geometric shaders significantly reduce performance?
|
|
16
|
334
|
September 22, 2020
|
Transfer function RGBA
|
|
5
|
2598
|
September 20, 2020
|