OpenGL   OpenGL: GLSL


Topic Replies Activity
About the OpenGL: GLSL category 1 March 17, 2019
Profiling / optimizing a fragment shader in Linux 4 January 13, 2020
GLslang and GLES SL version parity? 1 January 12, 2020
Advice - GLSL Shaping functions 6 January 11, 2020
WorldViewProj on OpenGL/GLSL? 3 January 8, 2020
Are there any plans to have a C++ like shading language for OpenGL? 1 January 8, 2020
Computing new gl_FragDepth value 9 January 5, 2020
What's wrong with the blur fs shader? 1 December 31, 2019
How to modify the Deferred Shading when using Transparent texture model? 4 December 30, 2019
Need to convert this webgl vertex shader to glsl 1 December 26, 2019
Need ideas for an GLSL Shader 4 December 21, 2019
Handling lots of translucent 2d sprites 2 December 19, 2019
Need help with a grab Shader 3 December 18, 2019
Only get closest vertex from Camera in vertex shader 3 December 4, 2019
Targetting SPIR-V under OpenGL + Bindless Textures 4 December 2, 2019
Simple features I'm missing in GLSL: enums and sizeof 5 December 2, 2019
Hue shift shader not playing nice on IOS only? 3 November 27, 2019
WebGl shader: Arrays in and out of shader and bitwise operations 2 November 26, 2019
Optimizing texture fetches with higher mip levels 2 November 17, 2019
Surface normals for a height field 4 November 13, 2019
Gaussian blur without vertex shader? 7 November 13, 2019
Need more than max possible size of uniform value arrays in fragment shader 3 November 9, 2019
HW discourse: texture interpolation of color by average, alternatives? 15 November 3, 2019
What is wrong when add hdr effects shader to Image? 2 November 2, 2019
Cascaded shadow map bug between splits 11 February 24, 2012
Extremely different behaviour between vec3(0.9999, 1.0, 1.0) and vec3(1.0, 1.0, 1.0) 6 November 1, 2019
Simples Shader - Using Default variables 3 October 31, 2019
Frag shader doesn’t appear to function 5 October 31, 2019
Strange shader compilation error 2 October 29, 2019
Orange Book in 2019 still suitable? 9 October 29, 2019