OpenGL   OpenGL: GLSL

About the OpenGL: GLSL category (1)
How the geometry shader process instance parallel? (2)
Voronoi Shatter Shader? (1)
OpenGL error C5208: Sampler needs to be a uniform (8)
GLSL Linking Errors (3)
Shader doesn't write the fragment color in the second pass ( 2 ) (26)
Banding artifact in screen space reflection (3)
Terrain editing brush indicator (3)
Normal vectors are being transformed weirdly (7)
Calculate vertex norm with compute shader (1)
Shader failed to compile (7)
Planar reflection help (3)
Glslang get global glsl methods (with overloads) for specific glsl version (1)
Unable to download glslangvalidator (2)
Should my app target the 3.2+ core profile anyway? (3)
Beginner's question on gl_FragColor issue in glsl 410 (6)
Advice about math in GLSL (5)
whether or not a model of shader with a highlighted edge can be provided? (2)
Infinite Loop when Raymarching a Cube (2)
My displacement shader is not working. (8)
Lighting Problems (4)
Texture not changed in the fragment shader. (5)
gl_Fragcoord.z not good. (8)
Color/normal interpolation artifact with triangles (3)
Is there any way to calculate depth without using z-buffer? (2)
Hiding a part of the component with a shader. (2)
GLSL Raytracer Circular Artifacts (4)
How I can create hqx or xBR shader in GLSL? (2)
'gl_Position' : undeclared identifier (3)
glGetProgramInfoLog keeps returning garbage (3)