OpenGL   OpenGL ES


Topic Replies Activity
ESSL Separated Shader Objects : Output from vertex requires Input from fragment 1 July 17, 2017
Load image via egl in Android native code 1 June 19, 2017
android overheating 1 June 8, 2017
Please Help - OpenGL-ES 2 for WindowsCE 5.1 1 May 20, 2017
GLSL ES 2: Is it safe to use uniforms as vectors' array subscripts? 4 May 18, 2017
CVPixelBufferRef from avfoundation to CVOpenGLESTextureCacheRef issue 1 April 13, 2017
glReadPixels in OpenGL ES 2.0 and 3.0 has different data! Anyone can help me? 2 April 11, 2017
Dynamic VBO. Does one do it? Scheduling. 5 March 17, 2017
Problems With Lighting 1 February 19, 2017
WebGL Next? 1 February 18, 2017
Accessing texture arrays in Android apps 1 January 4, 2017
Conformance Test Suite is failing to build if I enable PixmapFactory (X11) 1 December 22, 2016
Google Cardboard Post Processing 2 December 15, 2016
OpenGL writing to framebuffer of graphics card 1 December 7, 2016
OpenGL ES and Google Cardboard for iOS Post Processing Problems 1 December 5, 2016
Limited Rendering order with OpenGL objects with alpha channel? 3 November 30, 2016
Frame Buffer Object with Texture format set to GL_LUMINANCE issues 2 October 18, 2016
OpenGL and Android Rendering problem 1 October 11, 2016
Getting EGL_BAD_DISPLAY with GLES Conformance Test Suite 1 September 27, 2016
Texture atlas artifacts 1 August 18, 2016
LookAt Opengl on Android 2 July 18, 2016
Problem using LookAt EyeY and CenterY 1 July 10, 2016
Vertex texture Fetch (Texture reads in vertex shader) 1 May 26, 2016
Problem to color a line on OpenGL ES 1 May 24, 2016
How to detect backbuffer data changed? 1 April 9, 2016
Create GL_ScrollView (OpenGl ES 2.0) 6 March 29, 2016
implementation og ratation matrice 1 March 26, 2016
Matrice 4*4 multiplication and data information 3 March 23, 2016
Fatal signal 11 (SIGSEGV) crash and upgrading code to ES 3.0 1 March 7, 2016
How does 'glVertexAttribPointer' bind to a buffer object 2 January 25, 2016