OpenGL   OpenGL: Basic Coding


Topic Replies Activity
About the OpenGL: Basic Coding category 1 March 17, 2019
Asteroids bullet collision 1 November 19, 2019
Unexpected results with Variance Shadow Mapping and a directional light 1 November 18, 2019
Freeglut glutFullscreen bug or feature? 2 November 18, 2019
How to use assimp to load vertex color material 1 November 17, 2019
[SOLVED] Batching multiple meshes when model loading into one 1 November 16, 2019
Why ZBuffer doesn't work correctly 2 November 15, 2019
Drawing a circle "filled" using GL_LINES 4 November 15, 2019
Viewing axes flip when camera crosses origin 6 November 12, 2019
How convert object coordinate to world coordinate space for rotation 5 November 12, 2019
Asteroids and screenwrapping 3 November 11, 2019
Asteroids ship movement 3 November 7, 2019
How stencil test is performed with multisampling enabled? 4 November 6, 2019
Understanding of a 'light scattering' 5 November 5, 2019
Scope of glBindBufferBase 3 November 3, 2019
OpenGL ES for Android requires 2.0 commands for 3.0 context? 6 November 2, 2019
Reusing shaders on a 3dengine 5 November 2, 2019
Object moving on display call 13 November 2, 2019
Problem with blending (day/night cycle) 1 October 31, 2019
Identical matrix yields diffrent result to vertice shader? 2 October 31, 2019
How to write texture declared with GL_DEPTH_COMPONENT from shader? 4 October 31, 2019
How to determine what geometry should be added to each cascade depth pass in a cascade shadow mapping? 8 October 30, 2019
Common optimizations 21 October 30, 2019
Having an issue with updating a uniform buffer 1 October 29, 2019
Pass optional emission map to material 4 October 28, 2019
How can I store multiple depths per pixel? 3 October 24, 2019
E/MaliEGL: FindAppHintInFile open fail errno=0x2 (No such file or directory) 4 October 23, 2019
VRP, VPN and VUP 5 March 5, 2001
Can I pass this instance to glUniformMatrix4fv? 7 October 19, 2019
Illegal state 1 February 20, 2015