OpenGL   OpenGL: Basic Coding


Topic Replies Activity
About the OpenGL: Basic Coding category 1 March 17, 2019
Framebuffer texture turns out black 3 March 30, 2020
May I avoid using Sqrt() in this radial fog frag shader? 3 March 30, 2020
Lighting terrain issue (diffuse and spec because of normals) 10 March 30, 2020
Adding menus to SECOND submenu - no go 5 March 29, 2020
Just another BEGINNER frustration - coordinates - again! (Went?) 5 March 29, 2020
How to make a picture with RGB pixels 6 March 29, 2020
Scaling log scale to fit between 0 and 1.41 "normalized device coordinates" length 3 March 29, 2020
A VERY VERY simple COMPLETE compute shader example program! 4 March 28, 2020
Need second opinion on this error code 3 March 26, 2020
Convert Normal Map to Displacement Map? 2 March 25, 2020
glMultiDrawArrays strange behavior 4 March 25, 2020
Stencil test not working 2 March 24, 2020
Coordinates ? One more begginers question 9 March 24, 2020
Stencil and depth buffers - more begginer's qustions 2 March 24, 2020
Bone graph and Assimp 2 March 24, 2020
Multi-Texture Cube 9 March 24, 2020
How to "attach " text to object? 3 March 21, 2020
Terminoloogy and "help" 3 March 21, 2020
Passing array of vec3 to fragment shader 9 March 20, 2020
Texture atlas bleeding issue on 3D sprites w/ GL_NEAREST 7 March 20, 2020
Dynamically read graph data - suggestions wanted 3 March 20, 2020
How can i clip this sphere? please help >.< 1 March 19, 2020
Sprite jumping using a vector 2 March 19, 2020
What is simplest way to "draw" (circle) outside standard OpenGL window? 3 March 19, 2020
The texture array displays white 4 March 17, 2020
Handling zero-area triangles 3 March 15, 2020
Pointer to buffer on gpu 4 March 15, 2020
Terminology: texture target vs texture unit vs texture image unit, etc... help! 4 March 15, 2020
Do tri verts which are contiguous in VBO need to be close in model/world space? 3 March 13, 2020