Horizontal coordinate system for spherical terrain
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7
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398
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January 16, 2024
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Roll pitch yaw values for OWS depiction
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2
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258
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January 6, 2024
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UDP Packet Communication Callback
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2
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1859
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January 4, 2024
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How do I get this line trace to work
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1
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222
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December 26, 2023
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Crash after Loop about 70000 times of create, delete, recreate Window on Linux...GL_OUT_OF_MEMORY; Segmentation fault
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3
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336
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December 24, 2023
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“1 OpenGL errors detected 0 : (1285) Out of memory” after tens of thousands of Loop (inside each Loop: use VTK, new Window, Render, VolumeMapper then delete them))
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6
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436
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December 24, 2023
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Time taken to copy data from PBO to Texture (on the GPU side) is longer than expected
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4
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311
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December 23, 2023
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Bindless Textures - resident textures Limits
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13
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1430
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December 24, 2023
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How do I get a vector from a point like my camera center to where the rendering geometry intersects my mouse coordinates
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4
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185
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December 21, 2023
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Is there any way to diagnose GPU memory fragmentation & defrag nvidia GPU RAM?
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0
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168
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December 20, 2023
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Any way to check nvidia GPU memory fragmentation while using OpenGL in Linux? and any method to reclaim them?
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0
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182
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December 19, 2023
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Drawing multiple instances group with one draw call
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12
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397
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December 13, 2023
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Problem using images
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0
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188
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December 12, 2023
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Moving objects in an octree
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12
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5649
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December 5, 2023
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Garbage written to end of SSBO depending on buffer size
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1
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231
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November 29, 2023
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New type of compact primitive
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8
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380
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November 23, 2023
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GLSL position reconstruction
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3
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333
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November 16, 2023
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Behavior of OpenGL API when thread suspended
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0
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232
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November 14, 2023
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When doing physically based animation is it worth while to use GPU code?
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2
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233
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November 13, 2023
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[Bindless][AMD]Weird shader linking error after driver update
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1
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355
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October 28, 2023
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Trouble with multisampling in a C# wrapper using FBO with renderbuffers
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0
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251
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October 22, 2023
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glClearBufferiv not clearing fbo attachment
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4
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329
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September 27, 2023
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How to implement parallel BFS for DAG (weight of all edges was 1) on OpenGL ComputeShader?
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1
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368
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September 27, 2023
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Smooth scrolling a 4K screen
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10
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478
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September 24, 2023
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OpenGL context without using X11
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4
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3497
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September 3, 2023
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Best Practices for Instanced Chunked Heightmap Rendering
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4
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534
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March 4, 2024
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Rendering a `GL_TEXTURE_EXTERNAL_OES` to a `GL_TEXTURE_2D` using Skia
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0
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768
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August 30, 2023
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Is it possible to share a Depth or Stencil attachment between two differents FrameBuffers?
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2
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301
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August 11, 2023
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OpenGL EGL fails eglMakeCurrent when using Dear ImGui
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0
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551
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August 9, 2023
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Shadow Mapping and Tessellation
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0
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282
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August 8, 2023
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