OpenGL   OpenGL: Advanced Coding


Topic Replies Activity
About the OpenGL: Advanced Coding category 1 March 17, 2019
Reasonable lag? with instanced drawing 250k rectangles 14 January 21, 2020
Segfault in glDrawArrays 6 January 21, 2020
Updating instanced data during runtime 2 January 20, 2020
After making any 3D model using Opengl how to export it's data in .dae file? 1 January 19, 2020
OpenGL mapping to GPU HW low-level details (and OpenCL) 2 January 13, 2020
Stencil Routed K-Buffer optimization with multisample and stencil test 7 January 9, 2020
ASTC is dead for now 9 December 25, 2019
"Help-Asap" Can someone create a Wolf-3-D 3-d polygon map in OpenGL 1 December 19, 2019
Pick in OpenGl 4 since GL_SELECT seems deprecated 3 December 11, 2019
wglCreateContextAttribsARB() fails when creating a shared context 1 December 2, 2019
Synchronizing a texture between threads 2 November 26, 2019
Prevent texture wrapping when interpolating 6 November 21, 2019
Masking away an area of a terrain surface 6 November 18, 2019
A synchronisation problem 6 November 14, 2019
Nested Transforms 3 November 11, 2019
HP's Polynomial Texture Mapping (PTM) 10 November 11, 2019
Camera transforms that never clip through the model 6 October 31, 2019
Making a Model rotate to mouse Direction 2 October 24, 2019
Frame not in module problem in VS2019 2 October 20, 2019
Studying OpenGL coding optimization 1 October 19, 2019
Dotted or dashed polylines using geometry shaders 3 October 8, 2019
Closer to texture but getting shaky/distorted 12 September 28, 2019
How to guarantee write operation before read operation in fragment shader? 2 September 19, 2019
Zero overhead texture upload via host-accessible VRAM? 7 September 13, 2019
Instanced rendering with multiple framebuffers 4 September 4, 2019
How to update a buffer from multiple threads? 3 August 29, 2019
Bones and Normals-Binormals-Tangent 4 August 29, 2019
OpenGL - Will it ever have RTX Raytracing support? 5 August 28, 2019
Using a second monitor 5 August 27, 2019